The previously reported casual difficulty and ability to invite friends to XP races are welcome additions, but the launch of the patch marked our first chance to see the "improved load times" we have been promised for so long. Personally, I haven't timed it, but I'm seeing more along the lines of what is being reported from IGN: Still, the improved speediness of launching a race must come as good news for fans of the game. Starting a race took an average of 32.7 seconds, which is about 28 percent faster than the pre-patch time! The loading time it took to return to the Mod Spot after a race also improved with the patch, but not significantly: It still took an average of 22.4 seconds.Įven after the patch, we're still looking at nearly a full minute of combined load times for each race. With 1.02 installed, however, the load time to begin a race decreased drastically. Additionally, returning to the Mod Spot after the race took an average of 24.3 seconds of loading. Based on our calculations, it took an average of 45.6 seconds to load a single race before implementing the 1.02 patch. The answer appears to be a definitive "yes." We used the first five tracks in the Quick Race mode and calculated the average load time to begin a race before and after the patch was installed. Does the patch significantly improve the load times for races? When Sony promised that today's 1.02 patch would improve this issue, we busted out the stopwatches to find out for ourselves. As noted in our review, ModNation Racers' load times were unbearably long upon release.
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